| If you are really into playing video games on | | | | experiments were performed in the 1940s, and |
| your Playstation 3, Xbox 360 or Nintendo Wii | | | | then the complex fell into disrepair for |
| console, or even on your PC or PSP, then get | | | | reasons unknown. Sixty something years later |
| ready to be thoroughly entertained and | | | | the complex is revisited and we find out that |
| possibly even blown away by some impressive | | | | it has been overrun by mutant genetic |
| new game releases in the year to come. There | | | | experiment creatures that have a taste for |
| is a whole new crop of games that will be | | | | human flesh. |
| released in 2007, but Bioshock is one that | | | | |
| certainly deserves some extra attention. | | | | Ken Levine, the general manager of Irrational |
| | | | Games describes Bioshock as a convergence of |
| A highly anticipated game from Irrational | | | | technology and biological life in which |
| Games that has been in the works since 2004, | | | | genetic experiments are featured. It is by no |
| Bioshock is the "spiritual successor" to the | | | | means a sequel to System Shock 2, whose |
| cult-classic System Shock 2. It will be | | | | setting was a corporate-sponsored starship. |
| released in the spring of 2007 for Xbox 360 | | | | |
| and PC. | | | | Bioshock has no story connection to System |
| | | | Shock 2 other than the fact that they are |
| Bioshock is a futuristic/post-apocalyptic | | | | both horror-themed. The similarity is in the |
| game about people fighting science experiment | | | | way the game is played as the player gets to |
| mutants gone out of control in the ruins of a | | | | decide what they see and interact with by the |
| city that was built under the sea in the | | | | decisions they make during each step of the |
| 1940s. The storyline and the graphics are as | | | | game. |
| creative as any video games on the market, | | | | |
| but the most engaging part of this game is | | | | According to Ken Levine, the interactivity |
| the problem-solving aspect. The user is | | | | level of this new game will be |
| continuously challenged to figure out what | | | | "unprecedented". The player becomes immersed |
| has happened to this underwater ghost town in | | | | in the interactive environments and |
| order to move the game along. | | | | confronted with a series of player-driven |
| | | | choices. This creates a style of play the |
| Like the other games from Irrational that | | | | developers of the game call emergent |
| came before it, Bioshock is a dazzling, | | | | gameplay. |
| complex and highly interactive experience | | | | |
| that challenges gamers of all levels to solve | | | | Another impressive aspect of this game is the |
| its mysteries as they interact with | | | | AI ecology which dynamically searches for |
| adversarial beings and creatures. It has a | | | | opportunities to fulfill their purpose. The |
| dark and cryptic look to it that brings to | | | | player can even manipulate the AI ecology to |
| mind the mines of Moria scene from the Lord | | | | work in their favor, turning enemies and NPCs |
| Of The Rings where the Fellowship battled the | | | | against each other. |
| Balrog in the abandoned dwarve empire under | | | | |
| the Misty Mountains. | | | | Of all the games that will be released in |
| | | | 2007 for Nintendo Wii, Playstation 3, Xbox |
| Bioshock is set primarily in a broken-down | | | | 360, PSP or PC, Bioshock is sure to be one of |
| underwater complex that seems to be a relic | | | | the best. It is a hybrid first person shooter |
| from the World War II era. Players move | | | | game that combines elements of science |
| through the game with a first person | | | | fiction and role playing genres with |
| perspective as they battle mutant creatures | | | | interactive environments and player-driven |
| that roam the halls and streets of this | | | | choices. |
| decaying city. | | | | |
| | | | This is a challenging and engaging video game |
| Nothing is quite clear to the user at first, | | | | that allows you to literally be in the middle |
| such as what the complex was originally used | | | | of the action and decide how the game plays |
| for, and why it is being used again, but | | | | out. If you like your video games to be as |
| things become more apparent as they progress | | | | creative as they are engaging, then Bioshock |
| through the game. What is eventually apparent | | | | is one you will thoroughly enjoy. |
| is that a utopian city was built and genetic | | | | |