| Since the birth of the internet, online
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| | as they'd like. As a result, more games
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| games have been keeping thousands of
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| | began to appear around the world. The
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| people entertained worldwide. No matter
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| | first mainstream product was sold to the
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| what type of game you love - the World
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| | public in 1984. The game, Islands of
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| Wide Web has you covered. From Bingo to
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| | Kesmai, was extremely expensive, and the
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| Checkers, there are hundreds of
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| | graphics were anything but impressive.
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| opportunities to connect with others and
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| | However, as the market grew, hundreds of
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| play twenty four hours a day. Recently, a
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| | different services popped up. For
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| new form of internet pleasure has become
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| | instance, Meridian 59 was released in
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| one of the most addicting and
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| | 1996 and created a massive following.
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| entertaining games of the year. For many,
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| | While it was one of the first internet
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| MMORPG and MUD games have taken over the
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| | games, it actually allowed users to pay a
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| industry.
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| | subscription fee, rather than pay by the
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| For those who do not know, MMORPG
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| | hour. This change in gaming made
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| actually stands for Massively-Multiplayer
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| | thousands of people switch to this form
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| Online Role-Playing Games. In simpler
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| | of MMORPG. Due to its uniqueness and
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| terms, this means that hundreds of users
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| | customer satisfaction, the network
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| role play and are able to virtually
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| | actually still exists today and has more
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| interact with one another. Fortunately,
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| | users than ever.
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| there are dozens of different types of
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| | Since the early 1990's, MMORPG and MUD
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| MMORPG games on the market. Many of these
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| | games have been swamping the internet.
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| virtual role playing worlds include the
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| | However, in the new millennium,
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| ability to not only compete with other
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| | technology has taken a giant leap in the
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| players in different countries, but to
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| | gaming industry. With successes like
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| also personally get to know them. For
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| | Final Fantasy XI and Lineage II, users
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| many game addicts, it is an entirely
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| | are able to not only see the game through
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| different world - one that is much more
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| | the character's eyes, but have an entire
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| peaceful and interesting than the one
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| | experience with the world. It is
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| they live in. Generally, these role
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| | incredible for a game lover to be able to
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| playing worlds tend to resemble a
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| | fight dragons and other characters with
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| fairytale, complete with dragons and
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| | other role playing users. With the
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| princesses.
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| | constant evolution of games and the
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| While these games are widely popular
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| | internet, it is not impossible for this
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| today, they actually have been alive for
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| | particular industry to climb even higher
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| many years. In the early 1970's, two
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| | and become even more successful. Soon
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| gameaholics named Richard Bartle and Roy
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| | these role playing games will turn into
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| Trubshaw created a role playing game
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| | virtual reality havens; places for users
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| through early multi user domains. Many of
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| | to meet other users and characters on an
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| these games were accessed by a Telnet
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| | entirely different level. The
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| service. Through this client, users were
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| | opportunities are certainly endless for
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| able to play as many role playing games
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| | every type of MMORPG.
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